3ds Max 8 Bible

3ds Max 8 Bible

Murdock, Kelly

John Wiley and Sons Ltd

04/2006

1250

Mole

Inglês

9780471786184

0471786187

15 a 20 dias

1680

Featuring coverage of 3ds Max 8, this book helps you: model a detailed creature right away with the Quick Start tutorial; add realistic and dynamic hair, fur, and cloth to your models; create complex characters with Max's biped features; and, use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections.
Preface.Acknowledgments.Part I: Learning the Max Interface.Quick Start: Creating a Furry Creature.Chapter 1: Exploring the Max Interface.Chapter 2: Configuring the Viewports.Chapter 3: Working with Files and XRefs.Chapter 4: Working with the Asset Tracking System.Chapter 5: Customizing the Max Interface and Setting Preferences.Part II: Working with Objects.Chapter 6: Creating and Editing Primitive Objects.Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers.Chapter 8: Transforming Objects - Translate, Rotate, and Scale.Chapter 9: Cloning Objects and Creating Object Arrays.Chapter 10: Grouping and Linking Objects.Chapter 11: Working with the Schematic View.Chapter 12: Introducing Modifiers and Using the Modifier Stack.Part III: Modeling.Chapter 13: Modeling Basics and Working with Subobjects.Chapter 14: Drawing and Editing 2D Splines and Shapes.Chapter 15: Using Editable Poly Objects.Chapter 16: Working with Mesh Modifiers.Chapter 17: Surface Modeling with Patches and NURBS.Chapter 18: Building Compound Objects.Chapter 19: Creating Particles and Particle Flow.Chapter 20: Adding Hair and Fur.Chapter 21: Creating a Cloth System.Part IV: Materials and Maps.Chapter 22: Exploring the Material Editor.Chapter 23: Creating Simple Materials.Chapter 24: Creating Advanced Multi-Layer Materials.Chapter 25: Adding Material Details with Maps.Chapter 26: Unwrapping UVs and Pelt Mapping.Chapter 27: Creating Baked Textures and Normal Maps.Part V: Cameras and Lighting.Chapter 28: Working with Cameras.Chapter 29: Basic Lighting Techniques.Chapter 30: Advanced Lighting, Light Tracing, and Radiosity.Part VI: Animation.Chapter 31: Animation and Keyframe Basics.Chapter 32: Using Animation Modifiers.Chapter 33: Animating with Constraints and Controllers.Chapter 34: Working with the Track View.Chapter 35: Using the Motion Mixer.Part VII: Working with Characters.Chapter 36: Creating and Animating Bipeds.Chapter 37: Rigging Characters.Chapter 38: Working with Inverse Kinematics.Chapter 39: Skinning Characters.Chapter 40: Retargeting Character Animations.Chapter 41: Controlling Biped Crowds.Part VIII: Animating with reactor.Chapter 42: Using Space Warps.Chapter 43: Animating with reactor.Part IX: Rendering and mental ray.Chapter 44: Rendering Basics.Chapter 45: Using Atmospheric Effects.Chapter 46: Using Render Elements and Effects.Chapter 47: Raytracing and mental ray.Chapter 48: Batch and Network Rendering.Chapter 49: Using the Video Post Interface.Part X: MAXScript and Plug-Ins.Chapter 50: Automating with MAXScript.Chapter 51: Expanding Max with Third-Party Plug-Ins.Appendix A: What's New with Max 8.Appendix B: Installing and Configuring 3ds Max 8.Appendix C: Max Keyboard Shortcuts.Appendix D: What's on the DVD.Index.
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