Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments

International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings

Thalmann, Daniel; Magnenat-Thalmann, Nadia

Springer-Verlag Berlin and Heidelberg GmbH & Co. KG

11/1998

282

Mole

Inglês

9783540653530

15 a 20 dias

910

Descrição não disponível.
Human Motion Analysis.- Motion Analysis in Clinical Practice Using Ambulatory Accelerometry.- A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments.- Local and Global Skeleton Fitting Techniques for Optical Motion Capture.- 3D Part Recognition Method for Human Motion Analysis.- Human Motion Capture and Manipulation.- Motion Capture Data Manipulation and Reuse via B-splines.- Motion Abstraction and Mapping with Spatial Constraints.- Artificial Neural Networks for Motion Emulation in Virtual Environments.- Synthesis of Human Motion Using Kalman Filter.- Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons.- Image and Video Manipulation.- A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability.- VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips.- The Video Yardstick.- Motion Control.- Real-Time Inverse Kinematics through Constrained Dynamics.- Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control.- Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.- Human Body and Objects 3D Reconstruction.- 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method.- Face Models from Uncalibrated Video Sequences.- A 3D Reconstruction System for Human Body Modeling.- Image/Video Based Facial Animation.- Bezier Volume Deformation Model for Facial Animation and Video Tracking.- Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation.- Facial Animation by Synthesis of Captured and Artificial Data.
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3D;3D graphics;Computer Vision;Facial Animation;Motion Capture;Video Manipulation;Virtual Environments;Virtual Worlds;animation;modeling