Artificial Animals for Computer Animation

Artificial Animals for Computer Animation

Biomechanics, Locomotion, Perception, and Behavior

Tu, Xiaoyuan

Springer-Verlag Berlin and Heidelberg GmbH & Co. KG

12/1999

182

Mole

Inglês

9783540669395

15 a 20 dias

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition.
Background.- Functional Anatomy of an Artificial Fish.- Biomechanical Fish Model and Locomotion.- Modeling the Form and Appearance of Fishes.- Perception Modeling.- The Behavior System.- Modeling the Marine Environment.- The Graphical User Interface.- Animation Results.- Conclusion and Future Work.- Epilogue.
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