Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment

Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings

Wang, Charlie C.L.; Pan, Zhigeng; Goebel, Stefan; Hui, Kin-chuen; Chung, Ronald Chi-kit; Jin, Xiaogang; Li, Eric C.-L.

Springer-Verlag Berlin and Heidelberg GmbH & Co. KG

06/2007

974

Mole

Inglês

9783540730101

15 a 20 dias

1496

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Keynote Speeches (Abstracts).- Virtual and Augmented Reality in Game and Education.- Virtual Characters in Games and Education.- E-Learning Platforms and Tools.- Geometry in Games and Virtual Reality.- Vision, Imaging and Video Technology.- Collaborative and Distributed Environments.
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Collaborative Learning;OLAT;QoS;algorithms;animation;augmented reality;computer games;computer-supported collaborative learning;digital entertainment;distributed systems;edutainment;emotional characters;game rende;game-based learning;ontology