Late Night VRML 2.0 with Java

Late Night VRML 2.0 with Java portes grátis

Late Night VRML 2.0 with Java

Bernie Roehl and Justin Couch

Ziff-Davis Press

03/1997

500

Mole

Inglês

1562765043x

1562765043x

15 a 20 dias

This book is not aimed at the HTML programmer or PERL hacker. This is an ultra-advanced book for hard-core coders who like to be on the very, bleeding edge of the industry. The book assumes knowledge of Java and C++ and gets such folk up to speed on VRML fast.

CONTENT SUMMARY

Complete guide to the state of the field, including in-depth discussion of all the evolving API's: Living Worlds, Universal Avatars, Universal Worlds, Liquid Reality and Cybersockets.
Discussion of Prototypes, NURBS surfaces, sound and music, file format conversion, scene building, MPEG texture mapping, plus Fractals and L-Systems.
In depth step-by-step instructions on creating multi-user clients and servers from scratch.
Book ends with four detailed case studies on modelling complex data graphs, animation, and more.

WHY DO THIS BOOK

VRML 1.0 sucked Nothing moved! VRML 2.0 lets you use Java and other languages to make things move, make noise, create avatars, talk to other people, interact with objects, create animations, travel around, all while immersed in a sci-fi-like, 3-D rendered virtual world. All on the web. Wow!
But it's difficult! It's really hard to do. VRML 2.0 might change the face of the web forever, but not until intermediate content creators can program it easily, which they cannot.
Today, advanced engineers and technologists can create multi-user worlds to amaze their friends and reinforce their position as the alpha geek.
The few jobs that do exist for VRML 2.0 developers are very desirable, and high-end VRML engineers write their own paycheque

AUDIENCE

The only people actually doing VRML right now are the most advanced, highly-paid programmers working on special projects. This book is for them, and everyone who would like to be like them.

WHATnS ON THE CD

The CD-ROM will contain all the examples and images in the book, handy code libraries of VRML and Java objects, Microsoft J++, VRML plug-ins from a variety of vendors, plus VRML Modelors and IDE's.

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