Late Night VRML 2.0 with Java
Late Night VRML 2.0 with Java
Bernie Roehl and Justin Couch
Ziff-Davis Press
03/1997
500
Mole
Inglês
1562765043x
1562765043x
15 a 20 dias
Complete guide to the state
of the field, including in-depth
discussion of all the evolving
API's: Living Worlds,
Universal Avatars, Universal
Worlds, Liquid Reality and
Cybersockets.
Discussion of Prototypes,
NURBS surfaces, sound and
music, file format conversion,
scene building, MPEG texture
mapping, plus Fractals and L-Systems.
In depth step-by-step
instructions on creating
multi-user clients and servers
from scratch.
Book ends with four
detailed case studies on
modelling complex data
graphs, animation, and more.
WHY DO THIS BOOK
VRML 1.0 sucked Nothing moved!
VRML 2.0 lets you use Java and other
languages to make things move, make
noise, create avatars, talk to other
people, interact with objects, create
animations, travel around, all while
immersed in a sci-fi-like, 3-D rendered
virtual world. All on the web. Wow!
But it's difficult! It's really hard to
do. VRML 2.0 might change the face
of the web forever, but not until
intermediate content creators can
program it easily, which they cannot.
Today, advanced engineers and
technologists can create multi-user
worlds to amaze their friends and
reinforce their position as the alpha
geek.
The few jobs that do exist for
VRML 2.0 developers are very
desirable, and high-end VRML
engineers write their own paycheque
AUDIENCE
The only people actually doing VRML right now are the most advanced, highly-paid programmers working on special projects. This book is for them, and everyone who would like to be like them.
WHATnS ON THE CD
The CD-ROM will contain all the examples and images in the book, handy code libraries of VRML and Java objects, Microsoft J++, VRML plug-ins from a variety of vendors, plus VRML Modelors and IDE's.
Complete guide to the state
of the field, including in-depth
discussion of all the evolving
API's: Living Worlds,
Universal Avatars, Universal
Worlds, Liquid Reality and
Cybersockets.
Discussion of Prototypes,
NURBS surfaces, sound and
music, file format conversion,
scene building, MPEG texture
mapping, plus Fractals and L-Systems.
In depth step-by-step
instructions on creating
multi-user clients and servers
from scratch.
Book ends with four
detailed case studies on
modelling complex data
graphs, animation, and more.
WHY DO THIS BOOK
VRML 1.0 sucked Nothing moved!
VRML 2.0 lets you use Java and other
languages to make things move, make
noise, create avatars, talk to other
people, interact with objects, create
animations, travel around, all while
immersed in a sci-fi-like, 3-D rendered
virtual world. All on the web. Wow!
But it's difficult! It's really hard to
do. VRML 2.0 might change the face
of the web forever, but not until
intermediate content creators can
program it easily, which they cannot.
Today, advanced engineers and
technologists can create multi-user
worlds to amaze their friends and
reinforce their position as the alpha
geek.
The few jobs that do exist for
VRML 2.0 developers are very
desirable, and high-end VRML
engineers write their own paycheque
AUDIENCE
The only people actually doing VRML right now are the most advanced, highly-paid programmers working on special projects. This book is for them, and everyone who would like to be like them.
WHATnS ON THE CD
The CD-ROM will contain all the examples and images in the book, handy code libraries of VRML and Java objects, Microsoft J++, VRML plug-ins from a variety of vendors, plus VRML Modelors and IDE's.